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Selbyville, Delaware, United States, Novemba 4 2020 (Wiredrelease) Global Market Insights, Inc -:IMarike yeMixed Reality Headsets iqikelelwa ukuba idlule kwi-USD 35 yebhiliyoni ngo-2024. Ukwamkelwa okukhawulezileyo kwezi zixhobo kwi-aerospace & nokhuselo kulindeleke ukuba kuqhube ishishini. Iinqwelomoya ezininzi ezifana ne-Air France kunye neJapan Airlines zisebenzisa ezi nkqubo kubathengi kunye nabasebenzi bekhabhinethi. Ngokomzekelo, i-Air New Zealand, ngokubambisana ne-Dimension Data, umboneleli weenkonzo ze-IT, ivavanya ukusetyenziswa kwe-Microsoft HoloLens kubasebenzi bayo bekhabhinethi. Iinkampani ezifana neBell Helicopters, i-Airbus, kunye ne-Boeing zisebenzisa ukuba zibandakanye amaqonga aphezulu njengeenkqubo ezizimeleyo.

Ukusetyenziswa kwezixhobo ze-VR kuqikelelwa ukuba kuya kukhula kakhulu kwixesha eliqikelelwayo, ngenxa yokwanda kokwamkelwa kokwamkelwa kwemidlalo kunye neshishini lokuzonwabisa. Ukukhula kokuthandwa kwezixhobo ze-VR ezingafakwanga, ngenxa yenqanaba eliphezulu lokuphatheka, lula kunye nokusebenziseka ngokulula kulindeleke ukuba kube nefuthe kwintengiso yee-headsets ezidibeneyo zokwenyani. Ngaphezu koko, iinkampani ezikushishino ziya zityala imali ekuphuhliseni ezi mveliso. Umzekelo, emva kokuphehlelelwa kwePico Goblin, uGoogle ubhengeze ukuphehlelelwa kwee-headsets zeVR ezingafakwanga, ezimele zodwa, kunye nezilandelelwa ngokupheleleyo.

Fumana ikopi yesampulu yale ngxelo yophando @ https://www.decresearch.com/request-sample/detail/2218

Ukutshintsha ukusuka ekufundeni isifundo ukuya kukuva umxholo kunceda ekwamkelweni kwee-headsets ezixubeneyo zentengiso kwicandelo lezemfundo. Izikolo zenza utyalo-mali lwezibonelelo kuphando kunye nokulinga ngezi teknoloji. Amaziko aya ngokwanda ethatha iinzame zokuphumeza itekhnoloji ye-AR/VR kumagumbi okufundela ukuze abafundi bakwazi ukuphonononga kunye nokulinga oko kufundiweyo. Iinkampani zenza utyalo-mali ekuboneleleni ngezisombululo ezikolweni yaye zibonelela ngoqeqesho kootitshala ngendlela yokwandisa ulwazi lokufunda nokubhala. Umzekelo, uGoogle uphehlelele iiExpeditions zikaGoogle ezivumela abafundi ukuba bathathe uhambo lokuntywila ukuya kumphezulu weMars kunye neekorale. Loo manyathelo aza kukhuthaza ukungeniswa kwee-headsets kwicandelo lezemfundo elinegalelo ekwandeni kwee-headsets zemakethi ezixubeneyo.

Imarike yee-headsets ezixubeneyo zaseJapan kulindeleke ukuba ibukele ukukhula okubonakalayo, ngenxa yokwamkelwa okuphezulu kwetekhnoloji ye-AR/VR kwezolonwabo nakwishishini leendaba elizweni. Ngokukhula kokuthandwa kweNintendo kunye neSony, ukwamkelwa kwezixhobo zeVR kuyanda. Ukubandakanya abantwana ngetekhnoloji, iMyuziyam ye-AR, umboniso we-AR wasungulwa eTokyo. Ukongeza kumdlalo kunye nokuzonwabisa, ukusetyenziswa kwezi zixhobo kwicandelo lokuthengisa kulindeleke ukuba kuncede ukukhula kwemarike yee-headsets ezixubeneyo zaseJapan. Umzekelo, izixhobo zisetyenziswa kwiivenkile zesebe ezikumgangatho ophezulu waseShinkuju ukuphucula amava okuthenga kubasebenzisi.

Isicelo sokwenza ngokwezifiso @ https://www.decresearch.com/roc/2218

Imarike ye-headsets edibeneyo yokwenyani ihlukaniswe ngokwendalo kwaye ibonakaliswe ngokhuphiswano oluphezulu phakathi kwabadlali. Abanye babathengisi kwishishini baquka iMicrosoft Corporation, iGlassUp Srl, iSamsung Electronics, iOptinvent, iZeiss, iVuzix Corporation, iZebronics, kunye neDAQRI. Iingxilimbela zetekhnoloji zisebenzisana nabaqalayo ukungena kwishishini kwaye bafumane isabelo esikhulu. Ngokomzekelo, ngoNovemba 2017, i-Apple, Inc. yabhengeza isivumelwano se-USD 30 yezigidi zokufumana i-Vrvava, i-AR-headset startup. Ngale nto, i-tech-giant ivule indlela yayo kwishishini lesixhobo se-AR/VR kwaye kulindeleke ukuba iqalise ukuthumela izixhobo ngo-2020.

ISIQULATHO

Isahluko 3. IMixed Reality Headsets Industry Insights

3.1. Icandelo loshishino

3.2. Indawo yemizi-mveliso, 2015 - 2024

3.2.1. Imbonakalo yeshishini le-AR/VR

3.3. Uhlalutyo lwendalo kushishino

3.3.1. Ababoneleli bamacandelo

3.3.2. Isoftware/ababoneleli beteknoloji

3.3.3. Ababoneleli bezicelo

3.3.4. Ababoneleli bomxholo

3.3.5. Abavelisi

3.3.6. Uhlalutyo lokusasaza

3.3.7. Ukuphela kokusetyenziswa komhlaba

3.3.8. Imatriki yomthengisi

3.4. Imephu yendlela yeTekhnoloji

3.4.1. Iiglasi ze-smart kubantu abangaboniyo

3.4.2. Ukukhanya

3.4.3. Ubunakho be3D

3.4.4. Umbhali

3.4.5. Unxibelelwano

3.4.6. Umboniso weretina

3.4.7. Ii-earbuds ze-AR

3.4.8. Izigcina-ntloko ze-AR

3.4.9. Ukuzilandela ii-headsets zeVR

3.5. Umhlaba olawulayo

3.5.1. I-US

3.5.2. i-EU

3.5.3 KwiChina

3.6. Iimpembelelo zeshishini

3.6.1. Abaqhubi bokukhula

3.6.1.1. Ukukhula kushishino lokudlala

3.6.1.2. Ukunyuka kotyalo-mali kwicandelo lezempilo

3.6.1.3. Ukukhula kokusetyenziswa kwee-headsets zokwenyani ezixubeneyo kubasebenzi kunye noqeqesho lwabasebenzi kunye namaqonga eenkonzo zabathengi

3.6.1.4. Ukwandisa ukusetyenziswa kwishishini lokuzonwabisa

3.6.1.5. Ukwandisa ukwamkelwa komkhosi kunye necandelo lokhuselo e-US

3.6.1.6. Ukukhula okuphezulu kohambo kunye neshishini lokhenketho eYurophu

3.6.1.7. Ukwamkelwa kwesikali esikhulu licandelo leemoto eYurophu naseAsia Pacific

3.6.1.8. Ukukhula kwecandelo lokuthengisa kunye nokwamkelwa kwee-headsets ze-MR e-Asia Pacific naseLatin America

3.6.1.9. Ukukhula kokwamkelwa kwabantwana kwicandelo lokwamkela iindwendwe kuMbindi Mpuma

3.6.2. Imingxunya kushishino kunye nemiceli mngeni

3.6.2.1. Ukunqongophala kokufumaneka komxholo ophezulu womgangatho

3.6.2.2. Izithintelo zemali kunye nobunzima

3.6.2.3. Iinkxalabo zabucala

3.6.2.4. Imingcipheko ephezulu kwi-ecosystem ye-app

3.7. Uhlalutyo lwentsingiselo yexabiso, 2015 - 2024

3.7.1. IVR

3.7.1.1. Ibotshiwe

3.7.1.2. Ayifakwanga

3.7.2. I-AR

3.7.2.1. HMD

3.7.2.2. Iiglasi ezihlakaniphile

3.8. Uhlalutyo olunokubakho

3.8.1. I-AR

3.8.1.1. Ukuzonwabisa

3.8.1.2. Ukhathalelo lwempilo

3.8.1.3. I-Aerospace kunye nokhuselo

3.8.1.4. Iimoto

3.8.1.5. Ivenkile

3.8.1.6. Imizi-mveliso

3.8.2. IVR

3.8.2.1. Ukuzonwabisa

3.8.2.2. Ukhathalelo lwempilo

3.8.2.3. I-Aerospace kunye nokhuselo

3.8.2.4. Iimoto

3.8.2.5. Ivenkile

3.9. Uhlalutyo lukaPorter

3.9.1. Amandla omthengisi

3.9.2. Amandla omthengi

3.9.3. Isongelo sabangeneleli abatsha

3.9.4. Isoyikiso sabambela

3.9.5. Ukubangisana ngaphakathi

3.10. Imeko yokhuphiswano, ngo-2016

3.10.1. I-AR

3.10.2. VR

3.10.3. Ideshibhodi yesicwangciso

3.11. Uhlalutyo lwePestel

Bhrawuza uluhlu olupheleleyo lweZiqulatho (ToC) zengxelo yophando @ https://www.decresearch.com/toc/detail/mixed-reality-headsets-market

Lo mxholo upapashwe yinkampani ye-Global Market Insights, Inc. ISebe leendaba leWiredRelease alibandakanyekanga ekwenziweni kwalo mxholo. Ngemibuzo malunga nenkonzo yokukhutshwa kweendaba, nceda usifikelele apha [imeyile ikhuselwe].

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